
The editor itself runs on Mac OS X, Windows and Linux. It is possible to make builds, or export game data only, so that designers can store the game or its parts in non-executable files. Target platforms include Mac OS X, Windows, Linux, iPhone, iPad, Windows Mobile based Smartphones, GP2X and Handhelds. Each action and event has its own window, along with several settings windows. The interface is composed of a main menu at the top, which shows the current position on the map, and icons indicating the mode(s) the user is in. Navigating the editor map (where the level is designed and executed) involves panning. The interface itself is relatively basic and is the same for Mac OS X, Linux and Windows. On February 2, 2021, work on Game-Editor 2 was announced, reimplementing it atop of GTK and ORX. The current version is 1.4.0 from 2010, with the latest beta 1.4.1 being from 2013 it is still considered to be a work in progress. Game Editor was created by Makslane Rodrigues, who has been developing it since 2002. Compatibility with these platforms is mentioned on Game Discovery, a popular site for game developers, among other software like The 3D Gamemaker, DarkBASIC, and GameMaker. It supports multi-platform development to iPhone, iPad, Mac OS X, Windows (Windows 95-Windows 10), Android, Linux, Windows Mobile-based Smartphones, GP2X, Pocket PCs, and Handheld PCs.

Game Editor is a 2D game authoring package. JSTOR ( March 2020) ( Learn how and when to remove this template message).Unsourced material may be challenged and removed. Please help improve this article by adding citations to reliable sources. This article needs additional citations for verification.
